#31CobbleGalaxy
✓NACobblemon server with custom gyms, tournaments, and a player-driven Pokemon economy. Catch, battle, and trade with hundreds of players.
Showing 31-45 of 107 servers
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#31Cobblemon server with custom gyms, tournaments, and a player-driven Pokemon economy. Catch, battle, and trade with hundreds of players.
#32Pixelmon server with custom gyms, safari zones, legendary spawns, and tournaments. One of the most established Pokemon Minecraft servers.
#33Semi-anarchy survival with minimal rules. PvP enabled, no map resets, and a wild world shaped by years of player activity.
#34Towny server where you build towns, form nations, and shape politics. Player-driven economy with custom jobs and trading.
#35Premium Pixelmon server with custom gyms, legendary hunts, player tournaments, and a Pokemon economy. Hundreds of players online daily.
#36Multi-mode server with survival, minigames, and a connected economy. Active community with regular events and build contests.
#37Geopolitical Towny server on an Earth map. Build nations, form alliances, and engage in diplomacy and warfare.
#38PvP-oriented network with Factions, KitPvP, and arena modes. Fast-paced combat with custom kits and tournaments.
#39Economy-focused survival with custom jobs, player shops, auction house, and land claims. Active events and a growing community.
#40Unique conquest-based server with territory control, alliances, and political intrigue. Build towns, wage wars, and shape the world.
#41European vanilla-plus survival with land claims, player shops, and a no pay-to-win policy. One of the most popular EU SMPs.
#42Pixelmon network with multiple servers, gym challenges, tournaments, and a Pokemon trading economy. Active community and events.
#43Economy-focused network with Skyblock and Prison modes. Jackpot system, crate rewards, and competitive leaderboards.
#44Full MMO experience in Minecraft. Classes, skill trees, dungeons, raids, and a player-driven economy. Custom boss fights and loot tables.
#45The longest-running Minecraft RP server (since 2011). Deep lore, character applications, nations, magic systems, and player-driven storylines.
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